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04 / 06 · CX & SERVICE DESIGN

Customer experience designed to be delivered. Not framed.

Research, journey mapping, service blueprints, prototypes and validation — delivered as specs ready for engineering, not as decks. Every artifact has a downstream owner from day one.

01 · WHAT WE DO

4 disciplines, one team.

DISCOVER

Research

Qualitative interviews, contextual inquiry, quantitative surveys, deep-dive into analytics. Mixed methods for defensible decisions.

MAP

Journey mapping

Cross-channel customer journeys. Pain points and friction mapped to internal owners — every step has a name and a face.

BLUEPRINT

Service blueprints

Front-stage + back-stage operations. Where the system breaks today and where it needs to evolve to deliver the new experience.

VALIDATE

Prototypes + validation

Clickable prototypes, A/B tests, usability sessions. Validation before committing engineering budget.

02 · WHEN WE COME IN

Patterns we see often.

  • NPS dropping with no clear root cause
  • Channels that contradict each other (call center vs. app vs. branch)
  • Onboarding with 30%+ abandonment
  • Support flooded with repeated tickets
  • Product launch / new market segment
  • Post-merger or acquisition consolidation
03 · HANDOFF TO ENGINEERING

Specs that engineering actually wants to receive.

The same team that runs research also delivers components in Figma + tokens in code + acceptance criteria per screen. The handoff happens in the same repo where engineering will build — no walls, no broken telephone.

FigmaTokens StudioStorybookLinearGitHub
04 · DELIVERABLES

What you take home.

  • Research repository (interviews, transcripts, themes) — yours, accessible forever.
  • Customer journey map per persona with quantified pain points.
  • Service blueprint with technical and operational dependencies.
  • Validated prototypes (Figma) with measured usability metrics.
  • Tokens + design system components ready for engineering.
  • Acceptance criteria and metrics dashboard per delivered screen.
05 · PROCESS

4 phases, end-to-end.

01 · DISCOVER

2-3 weeks

Stakeholder + customer interviews. Analytics audit. Hypothesis map.

02 · DEFINE

1-2 weeks

Personas, journeys, blueprints. Prioritization by impact / effort.

03 · DESIGN

3-5 weeks

Prototypes + design system + iterative usability testing loop.

04 · HANDOFF

Ongoing

Pairing with engineering, QA against acceptance criteria, retrospective.

Got a CX problem to solve?

30-min discovery call. We identify the highest-leverage research questions before any commitment.

→ Schedule discovery
CX & Service Design · Geek Vibes